Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?
Nowadays the grave effects of computer games and violence on television is a debatable issue. Some people argue that these effects do not play a crucial role in people's behaviors, whereas others take the position that it is undeniable to not consider these terrible impacts on society, which I agree with for some reasons as follows.
Firstly, individuals by watching characters in these games and movies, try to choose them as their role models. It is chiefly for this reason, movie characters are designed to be charming. Therefore, viewerships have attracted since directors started to make these entertainments. For instance, many children, especially those who are in an impressionable age, are influenced by action movies. Thereby, when these children grow up have a strong tendency to imitate these characters in real life. So, these genres exert detrimental side effects on the public.
Equally or even more importantly, people, managing their time to spend watching movies and games lose reality and encourage to get away from kindness. For example, if people enjoy these clusters of entertainment, their brains will shape with violence ideas and notions. Hence, they forget a bunch of positive feelings such as love. These changes contribute to dysfunctional behaviors in family ties and friendship boundaries. Due to these results, these movies and games reduce the level of good sense of humanity in individuals.
In conclusion, these movies are popular among many people and they reject the drawbacks of these games and movies. Despite this, I maintain the position that these kinds of entertainment result in many un approval social behaviors.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-06-11 | TuVo | 78 | view |
2023-03-25 | Mujeeb ur rehman | 61 | view |
2022-12-06 | ZAINBM | 61 | view |
2022-11-03 | nhungnhungnhungnhung | 73 | view |
2021-12-27 | mywinnie | 90 | view |
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Grammar and spelling errors:
Line 6, column 1, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Equally,
...rimental side effects on the public. Equally or even more importantly, people, manag...
^^^^^^^
Line 6, column 125, Rule ID: ALLOW_TO[1]
Message: Did you mean 'getting'? Or maybe you should add a pronoun? In active voice, 'encourage' + 'to' takes an object, usually a pronoun.
Suggestion: getting
...es and games lose reality and encourage to get away from kindness. For example, if peo...
^^^^^^
Transition Words or Phrases used:
but, first, firstly, hence, if, so, therefore, whereas, for example, for instance, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 1.0 7.85571142285 13% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1407.0 1615.20841683 87% => OK
No of words: 262.0 315.596192385 83% => More content wanted.
Chars per words: 5.37022900763 5.12529762239 105% => OK
Fourth root words length: 4.02323427807 4.20363070211 96% => OK
Word Length SD: 2.83429522378 2.80592935109 101% => OK
Unique words: 169.0 176.041082164 96% => OK
Unique words percentage: 0.645038167939 0.561755894193 115% => OK
syllable_count: 443.7 506.74238477 88% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 41.0571417525 49.4020404114 83% => OK
Chars per sentence: 93.8 106.682146367 88% => OK
Words per sentence: 17.4666666667 20.7667163134 84% => OK
Discourse Markers: 7.0 7.06120827912 99% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.25107303069 0.244688304435 103% => OK
Sentence topic coherence: 0.079470515357 0.084324248473 94% => OK
Sentence topic coherence SD: 0.0657997041975 0.0667982634062 99% => OK
Paragraph topic coherence: 0.162315567042 0.151304729494 107% => OK
Paragraph topic coherence SD: 0.0768921197647 0.056905535591 135% => OK
Essay readability:
automated_readability_index: 12.6 13.0946893788 96% => OK
flesch_reading_ease: 45.76 50.2224549098 91% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 13.57 12.4159519038 109% => OK
dale_chall_readability_score: 9.54 8.58950901804 111% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.