Today many children spend a lot of time playing video games and little time on sports.
Why is it? Is it a positive or negative development?
Video games have ẹnjoyed increaseing popularity among children instead of sports. The
reasons for this are that games have interesting plots as well as design and that children
could play it anywhere at anytime, and I believe this to be a negative trend.
One major reason for this phenomenon is that video games lead a sedentary lifestyle. To be
more detailed, the advent of technology plays a vital role of the outstanding development
of the gaming industry. Nowadays, many cutting-edge devices such as smart phone and
laptops allow children to play at home as well as lie on bed whole days to get into games. As
a result, children avoid all kinds of sports and become socially isolated. Another reason is
their enhanced graphics as well as addicted game play. By pushing back the frontiers,
modern games are built in a complex and costly way to make sure that every details are
flawless, from graphics to plots, which could draw gamers’ attentions. Especially, stages in
games are created with increasing difficulties that lead to the addiction of games.
However, I am of the strong belief that the tendency impacts on children life tend to
detrimental. The obvious drawback is that games take its toll on the decrease of
concentrating on study. When a child gets addicted on this kind of entertainment, he or she
seems to spend most of the time on it instead of studying. Consequently, when the child
might lost track on study, it would leads to bad results in school. Moreover, the significant
drawback from this trend is failing health. Without doing exercises, human’s body become
weaker that’s the reason why game addicted children get sick easily. For example, children
could get headache immediately after few hours playing games.
All in all, there are two main reasons for the tendency of children playing games in present
is that attracted graphics as well as plots and flexible installation of the games that allow
children to play in anywhere. This brings some prominent disadvantages which relate to
study and health care.
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Grammar and spelling errors:
Line 5, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Could
...s as well as design and that children could play it anywhere at anytime, and I beli...
^^^^^
Line 11, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Of
...l role of the outstanding development of the gaming industry. Nowadays, many cut...
^^
Line 13, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Laptops
...-edge devices such as smart phone and laptops allow children to play at home as well ...
^^^^^^^
Line 15, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: A
... bed whole days to get into games. As a result, children avoid all kinds of spo...
^
Line 17, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Their
... socially isolated. Another reason is their enhanced graphics as well as addicted g...
^^^^^
Line 21, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Flawless
...y to make sure that every details are flawless, from graphics to plots, which could dr...
^^^^^^^^
Line 23, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Games
...os; attentions. Especially, stages in games are created with increasing difficultie...
^^^^^
Line 27, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Detrimental
...ency impacts on children life tend to detrimental. The obvious drawback is that games tak...
^^^^^^^^^^^
Line 29, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Concentrating
...ames take its toll on the decrease of concentrating on study. When a child gets addicted on...
^^^^^^^^^^^^^
Line 31, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Seems
...this kind of entertainment, he or she seems to spend most of the time on it instead...
^^^^^
Line 33, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Might
...tudying. Consequently, when the child might lost track on study, it would leads to ...
^^^^^
Line 33, column 37, Rule ID: DID_BASEFORM[1]
Message: The verb 'would' requires the base form of the verb: 'lead'
Suggestion: lead
...d might lost track on study, it would leads to bad results in school. Moreover, the...
^^^^^
Line 35, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Drawback
... in school. Moreover, the significant drawback from this trend is failing health. With...
^^^^^^^^
Line 37, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Weaker
...g exercises, human's body become weaker that's the reason why game addicte...
^^^^^^
Line 39, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Could
...et sick easily. For example, children could get headache immediately after few hour...
^^^^^
Line 45, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Children
... installation of the games that allow children to play in anywhere. This brings some p...
^^^^^^^^
Line 47, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Study
...ominent disadvantages which relate to study and health care.
^^^^^
Transition Words or Phrases used:
consequently, however, if, moreover, so, well, for example, kind of, such as, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 14.0 7.30460921844 192% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 48.0 41.998997996 114% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1781.0 1615.20841683 110% => OK
No of words: 342.0 315.596192385 108% => OK
Chars per words: 5.20760233918 5.12529762239 102% => OK
Fourth root words length: 4.30037696126 4.20363070211 102% => OK
Word Length SD: 2.76252506754 2.80592935109 98% => OK
Unique words: 195.0 176.041082164 111% => OK
Unique words percentage: 0.570175438596 0.561755894193 101% => OK
syllable_count: 521.1 506.74238477 103% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 5.0 2.52805611222 198% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 42.9379397115 49.4020404114 87% => OK
Chars per sentence: 98.9444444444 106.682146367 93% => OK
Words per sentence: 19.0 20.7667163134 91% => OK
Discourse Markers: 4.88888888889 7.06120827912 69% => OK
Paragraphs: 24.0 4.38176352705 548% => Less paragraphs wanted.
Language errors: 17.0 5.01903807615 339% => Less language errors wanted.
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.249181851893 0.244688304435 102% => OK
Sentence topic coherence: 0.0699491840261 0.084324248473 83% => OK
Sentence topic coherence SD: 0.0497902811335 0.0667982634062 75% => OK
Paragraph topic coherence: 0.0624176440521 0.151304729494 41% => OK
Paragraph topic coherence SD: 0.046966805094 0.056905535591 83% => OK
Essay readability:
automated_readability_index: 12.6 13.0946893788 96% => OK
flesch_reading_ease: 60.65 50.2224549098 121% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.5 11.3001002004 84% => OK
coleman_liau_index: 12.94 12.4159519038 104% => OK
dale_chall_readability_score: 8.36 8.58950901804 97% => OK
difficult_words: 82.0 78.4519038076 105% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
---------------------
Maximum five paragraphs wanted.
Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.