In recent decades, aggressive movies and video games have sparked heated debates over its impact on a community. Some individuals claim that they can have a detrimental influence on people, while others have an opposite opinion regarding this matter. In this essay I will examine two controversial beliefs and will prove that such types of films and games are beneficial for humans.
On the one hand, furious movies and computer games could harm a person. Namely, people with unstable mental condition or young children can be affected by the outrageous content of those video products. For instance, there were numerous cases of crime in the US schools, which resulted in murdering of the innocent victims. Most of the crimes committed by the minor students, who were under the influence of shooting video games. Furthermore, most of those young criminals had a weak mental condition and a brain dysfunction. Generally, raging films and digital games are destructive for individuals with certain health condition, but it does not mean that they have to be prohibited for everyone.
On the other hand, violent videos and computer games can have a positive effect. For example, those individuals, who had an intensive and difficult day at work or school, can minimise their stressful condition by watching a horror movie or playing such game on computer. In this respect, the level of stress decreases, as they can forget about their daily routine job or classes. Obviously, a person with normal mental condition can watch and play raging films and video games, in order to reduce a daily routine stress.
Considering everything, even though there is a strong evidence, that violent computer games and films may have a negative impact on people with mental issues and too young children, the majority of society do not has those health problems and adult enough to endure the effect of that video content, moreover, they can benefit from it.
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Grammar and spelling errors:
Line 7, column 214, Rule ID: DONT_NEEDS[2]
Message: Did you mean 'have'?
Suggestion: have
...hildren, the majority of society do not has those health problems and adult enough ...
^^^
Line 7, column 337, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...nt, moreover, they can benefit from it.
^^^
Transition Words or Phrases used:
but, furthermore, if, may, moreover, regarding, so, while, for example, for instance, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 7.0 13.1623246493 53% => More to be verbs wanted.
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 18.0 10.4138276553 173% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 23.0 24.0651302605 96% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1633.0 1615.20841683 101% => OK
No of words: 319.0 315.596192385 101% => OK
Chars per words: 5.11912225705 5.12529762239 100% => OK
Fourth root words length: 4.22617688928 4.20363070211 101% => OK
Word Length SD: 2.60105739131 2.80592935109 93% => OK
Unique words: 186.0 176.041082164 106% => OK
Unique words percentage: 0.583072100313 0.561755894193 104% => OK
syllable_count: 507.6 506.74238477 100% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 62.8509737232 49.4020404114 127% => OK
Chars per sentence: 116.642857143 106.682146367 109% => OK
Words per sentence: 22.7857142857 20.7667163134 110% => OK
Discourse Markers: 7.35714285714 7.06120827912 104% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.186113650019 0.244688304435 76% => OK
Sentence topic coherence: 0.0651529910842 0.084324248473 77% => OK
Sentence topic coherence SD: 0.0570454967402 0.0667982634062 85% => OK
Paragraph topic coherence: 0.123853033707 0.151304729494 82% => OK
Paragraph topic coherence SD: 0.0335002139507 0.056905535591 59% => OK
Essay readability:
automated_readability_index: 14.1 13.0946893788 108% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 12.71 12.4159519038 102% => OK
dale_chall_readability_score: 9.48 8.58950901804 110% => OK
difficult_words: 96.0 78.4519038076 122% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.