Playing games together is a good way to build closer relationships.
Many people think that playing games is a good way to build closer relationships. I agree with that opinion for the following two reasons. The first reason is that playing games teaches children how to manage the problems that competition causes, and secondly, playing games as adults can help people with networking.
First, playing games together teaches children how to compete in a healthy and constructive way. Competition is an important aspect of life as we must always compete against other people during our education, in our professional lives, and in our personal relationships. Competing can cause anger and disappointment which can lead to fighting and hurt feelings that damage relationships. By playing games, children can learn to manage the emotions that come with competition in a constructive way. This experience will help them later in life when they need to compete in real-life challenges. So, playing games with others helps children to learn good ways to compete and leads to closer relationships.
Second, playing games together as adults can help people to expand their social network. For example, when my friend moved to a new city, he did not have many friends outside of work. So, he decided to join an amateur baseball league. He really enjoyed playing with his teammates, and he met many people from opposing teams. Then, he began to grow tired of his current job. He discussed that with his teammates, and his story spread through the league. Many players on other teams understood his problems, and some of them even recommended positions within their own companies. Soon, he found a new job that made him much happier. So, because he had played games with his league members, he was able to build stronger relationships within his social network and find a new employer.
In conclusion, I believe that playing games together is a great way to build closer relationships. I think this because playing games teaches children about acceptable forms of competition, and because playing games provides adults with an excellent way to network with others.
Post date | Users | Rates | Link to Content |
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2023-06-30 | YasamanEsml | 73 | view |
2023-04-10 | wyc | 70 | view |
2023-04-10 | wyc | 70 | view |
2023-04-10 | KimiaKermanshahian | 73 | view |
2023-03-25 | sonyeoso | 73 | view |
- We can usually learn much more from people whose views we share than from people whose views contradict our own disagreement can cause stress and inhibit learning 50
- Playing games together is a good way to build closer relationships 70
- In twenty years there will be fewer cars in use than there are today 80
- Movies and television strongly influence the way people behave 70
- In twenty year there will be fewer cars in use than there are today 76
Grammar and spelling errors:
Line 3, column 476, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a constructive way" with adverb for "constructive"; eg, "in a hasty manner" with "hastily".
...the emotions that come with competition in a constructive way. This experience will help them later i...
^^^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
first, if, really, second, secondly, so, then, for example, i think, in conclusion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 15.1003584229 33% => More to be verbs wanted.
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 12.0 11.0286738351 109% => OK
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 50.0 52.1666666667 96% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 1753.0 1977.66487455 89% => OK
No of words: 342.0 407.700716846 84% => More content wanted.
Chars per words: 5.12573099415 4.8611393121 105% => OK
Fourth root words length: 4.30037696126 4.48103885553 96% => OK
Word Length SD: 2.76157323291 2.67179642975 103% => OK
Unique words: 174.0 212.727598566 82% => More unique words wanted.
Unique words percentage: 0.508771929825 0.524837075471 97% => OK
syllable_count: 505.8 618.680645161 82% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 39.7042504022 48.9658058833 81% => OK
Chars per sentence: 87.65 100.406767564 87% => OK
Words per sentence: 17.1 20.6045352989 83% => OK
Discourse Markers: 4.1 5.45110844103 75% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.355765654247 0.236089414692 151% => OK
Sentence topic coherence: 0.124273618781 0.076458572812 163% => OK
Sentence topic coherence SD: 0.162784662838 0.0737576698707 221% => The coherence between sentences is low.
Paragraph topic coherence: 0.263509665141 0.150856017488 175% => OK
Paragraph topic coherence SD: 0.116403290605 0.0645574589148 180% => OK
Essay readability:
automated_readability_index: 11.3 11.7677419355 96% => OK
flesch_reading_ease: 62.68 58.1214874552 108% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.7 10.1575268817 86% => OK
coleman_liau_index: 12.18 10.9000537634 112% => OK
dale_chall_readability_score: 7.48 8.01818996416 93% => OK
difficult_words: 65.0 86.8835125448 75% => More difficult words wanted.
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
---------------------
We are expecting: No. of Words: 350 while No. of Different Words: 200
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 60.0 out of 100
Scores by essay e-grader: 18.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.