Many doctors are concerned about the high use of computer games by children and young people. What mental and physical problems may arise from excessive use of these games? How could these problems be reduced?
Many doctors believe that using pc games for a period of time can have a detrimental effect on the human mental and physical capabilities while becoming a permanent impediment factor in their academic and professional career.
However, The origin of this situation seems to stem from mainly two causes although several solutions remain open to us. In this essay, the causes and solutions will be discussed and given a concluding view.
Perhaps one of the most significant and inevitable problem is the lack of attention. This means that especially the young children find it difficult to place their attention on the subjects they are studying in the class which can lead to decline in their academic score while dropping their attention level to ground zero. In addition to this, young children are often reluctant to put their energies in the physical game because it requires endurance, stamina and willingness to put hard work to the game. Secondly, In today's technology-focussed world, most of the pc games are built on the 3d view with infinite cool features which makes it hard for the young students to resist the temptation and concentrate on boring physical game with requires lot of practice, strength and a regular work-out. Furthermore, these children have indulged to themselves in games that they often don't take meal on time .
There are many solutions to this problem but we are going to discuss some of the effective solutions which can helps us to overcome this obstruction. Firstly, schools can incorporate mental and physical games as a part of school curriculum while parents can try to encourage students to actively participate in these games by reducing their attention towards game. Furthermore, school institutes can organize the game events with prizes while highlighting the benefits of it mainly at academic level. It can act as a trigger to arouse students interest in these activities Secondly, It will help students to become more proactive by removing sluggishness and productive throughout their class.
In conclusion, If a joint effort would be taken by school and parents then it can certainly drop the usage of games on children's which can be a beneficial factor for their academic and professional life.
Post date | Users | Rates | Link to Content |
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2020-12-05 | Jango Jo | 89 | view |
2020-11-06 | Joel James | 84 | view |
2018-09-19 | Madhumuppa | 91 | view |
2018-09-19 | Madhumuppa | 73 | view |
2018-09-19 | Madhumuppa | 73 | view |
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Grammar and spelling errors:
Line 1, column 48, Rule ID: PERIOD_OF_TIME[1]
Message: Use simply 'period'.
Suggestion: period
...ctors believe that using pc games for a period of time can have a detrimental effect on the hu...
^^^^^^^^^^^^^^
Line 4, column 883, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
... to themselves in games that they often dont take meal on time . There are many s...
^^^^
Line 4, column 905, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...s that they often dont take meal on time . There are many solutions to this pro...
^^
Line 6, column 70, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...his problem but we are going to discuss some of the effective solutions which can helps us ...
^^^^^^^^^^^
Transition Words or Phrases used:
but, first, firstly, furthermore, however, if, second, secondly, so, then, while, in addition, in conclusion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 33.0 24.0651302605 137% => Less pronouns wanted
Preposition: 54.0 41.998997996 129% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1886.0 1615.20841683 117% => OK
No of words: 366.0 315.596192385 116% => OK
Chars per words: 5.15300546448 5.12529762239 101% => OK
Fourth root words length: 4.37391431897 4.20363070211 104% => OK
Word Length SD: 2.85587961548 2.80592935109 102% => OK
Unique words: 194.0 176.041082164 110% => OK
Unique words percentage: 0.530054644809 0.561755894193 94% => More unique words wanted or less content wanted.
syllable_count: 588.6 506.74238477 116% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Interrogative: 0.0 0.384769539078 0% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 28.0 20.2975951904 138% => The Avg. Sentence Length is relatively long.
Sentence length SD: 61.4155503312 49.4020404114 124% => OK
Chars per sentence: 145.076923077 106.682146367 136% => OK
Words per sentence: 28.1538461538 20.7667163134 136% => OK
Discourse Markers: 8.30769230769 7.06120827912 118% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.228946088903 0.244688304435 94% => OK
Sentence topic coherence: 0.0820852393305 0.084324248473 97% => OK
Sentence topic coherence SD: 0.0526046595999 0.0667982634062 79% => OK
Paragraph topic coherence: 0.119234808826 0.151304729494 79% => OK
Paragraph topic coherence SD: 0.0529831691999 0.056905535591 93% => OK
Essay readability:
automated_readability_index: 16.9 13.0946893788 129% => OK
flesch_reading_ease: 43.06 50.2224549098 86% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 12.89 12.4159519038 104% => OK
dale_chall_readability_score: 9.17 8.58950901804 107% => OK
difficult_words: 96.0 78.4519038076 122% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 13.2 10.1190380762 130% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.