These days, a great number of children prefer spending time on computer games rather than on sports. Why is it? Is it a positive or negative development?
Throughout the history, entertainment has been playing an important role in daily life, especially video games. Therefore, there is a trend that instead of taking up sport activities, children in modern era tend to invest time and effort into computer games. From the vantage point, together with pointing out the reasons behind this phenomenon, I also believe that this is a downward trend in youngsters’ development, which will be dissected with appropriate rationales.
To commence, children show their enthusiasm towards digital entertainment rather than sports due to some reasons. First, video games require less energy for a child to enjoy, while sports activities are the opposite. It is undeniable that participating in a football match may drain youngsters’ energy, causing them to be tired; however, playing an FPS game for 3 to 4 hours is joyful without being exhausted. Second, according to recent research, video games are designed to be addictive to young people. There are always new items or monthly updates to grab the youngsters’ attention which is a crucial attribute that traditional sports do not have.
To end, this phenomenon has a negative effect on children’ holistic development. In terms of health, playing games for endless hours without doing any exercise can strain the eyes and cause back pain. Besides, if a child devotes their time and effort to digital entertainment, their academic performance will be at risk due to lack of concentration in class. The most adverse impact is that it may degrade several vital skills in life such as time management, communicating or cooperative skills among real life friends.
In conclusion, although children find indulging in the virtual world interesting because of aforementioned rationales, it does significant harm on children life. Therefore, parents and schools need to cooperate to not only control the time spent on video games but also educate their kids or pupils about the importance of sports.
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Transition Words or Phrases used:
also, besides, but, first, however, if, may, second, so, therefore, thus, while, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 17.0 24.0651302605 71% => OK
Preposition: 47.0 41.998997996 112% => OK
Nominalization: 11.0 8.3376753507 132% => OK
Performance on vocabulary words:
No of characters: 1678.0 1615.20841683 104% => OK
No of words: 314.0 315.596192385 99% => OK
Chars per words: 5.34394904459 5.12529762239 104% => OK
Fourth root words length: 4.20951839842 4.20363070211 100% => OK
Word Length SD: 2.99370510817 2.80592935109 107% => OK
Unique words: 204.0 176.041082164 116% => OK
Unique words percentage: 0.649681528662 0.561755894193 116% => OK
syllable_count: 506.7 506.74238477 100% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 8.0 4.76152304609 168% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 37.0991501085 49.4020404114 75% => OK
Chars per sentence: 119.857142857 106.682146367 112% => OK
Words per sentence: 22.4285714286 20.7667163134 108% => OK
Discourse Markers: 7.35714285714 7.06120827912 104% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 5.0 3.4128256513 147% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.158044598153 0.244688304435 65% => OK
Sentence topic coherence: 0.0540449371496 0.084324248473 64% => OK
Sentence topic coherence SD: 0.0442605150516 0.0667982634062 66% => OK
Paragraph topic coherence: 0.0899040391256 0.151304729494 59% => OK
Paragraph topic coherence SD: 0.0224387126083 0.056905535591 39% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.9 13.0946893788 114% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 13.99 12.4159519038 113% => OK
dale_chall_readability_score: 9.15 8.58950901804 107% => OK
difficult_words: 88.0 78.4519038076 112% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.