Many adults nowadays prefer spending their free time playing computer games. Why do they do this? Is this a positive or negative development?
In recent years, a plethora of young generation over 18 years old are investing a significant amount of their free time playing video games. This can be elaborated by the reason of their larger interest spent on computer games and it can become an adverse aspect for financial and social development due to lack of real-world knowledge and practical skills.
The illustration behind this phenomenon is that the allure of video games draws these adults away from outdoor activities. The computer games contain content that piques the curiosity of players and takes them to spend more time playing. A bulk of adults can be engrossed in playing these games as they strive to conquer these games’ curiosity, which results in increased time spent playing.
However, it can significantly impact financial and social development. Prolonged gaming can lead to addiction and prevent them from engaging in studying or participating in other activities. As a consequence, they may have insufficient practical knowledge and skills for real-life situations, ultimately hindering economic development. Additionally, excessive gaming can be detrimental to their cognitive abilities and make them behaving violent activities imitated. Several young adults, for example, are prone to become aggressive after they play computer games. If their gaming is immediately controlled by their parents, they may not be able to think of anything else and can exhibit violent behaviors towards their parents. This can have a consequence for economic and social advancement as they may struggle to enter the workforce.
To conclude, preferably investing most of their free time in young adults for computer games can be attributed to their strong interest in games compared to other activities. However, this preference can have negative implications for national financial and social development.
Post date | Users | Rates | Link to Content |
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2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
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Transition Words or Phrases used:
but, however, if, may, so, for example
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 13.0 7.85571142285 165% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 3.0 7.30460921844 41% => More relative clauses wanted.
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 35.0 41.998997996 83% => OK
Nominalization: 11.0 8.3376753507 132% => OK
Performance on vocabulary words:
No of characters: 1587.0 1615.20841683 98% => OK
No of words: 287.0 315.596192385 91% => More content wanted.
Chars per words: 5.52961672474 5.12529762239 108% => OK
Fourth root words length: 4.11595363751 4.20363070211 98% => OK
Word Length SD: 2.95832153124 2.80592935109 105% => OK
Unique words: 155.0 176.041082164 88% => More unique words wanted.
Unique words percentage: 0.540069686411 0.561755894193 96% => OK
syllable_count: 498.6 506.74238477 98% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 35.5140098829 49.4020404114 72% => OK
Chars per sentence: 113.357142857 106.682146367 106% => OK
Words per sentence: 20.5 20.7667163134 99% => OK
Discourse Markers: 2.71428571429 7.06120827912 38% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.281376304787 0.244688304435 115% => OK
Sentence topic coherence: 0.101223900391 0.084324248473 120% => OK
Sentence topic coherence SD: 0.0564727305471 0.0667982634062 85% => OK
Paragraph topic coherence: 0.199095947502 0.151304729494 132% => OK
Paragraph topic coherence SD: 0.0456346302144 0.056905535591 80% => OK
Essay readability:
automated_readability_index: 14.9 13.0946893788 114% => OK
flesch_reading_ease: 42.72 50.2224549098 85% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 14.79 12.4159519038 119% => OK
dale_chall_readability_score: 9.36 8.58950901804 109% => OK
difficult_words: 86.0 78.4519038076 110% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.