Technology has made children less creative than they were in the past.
Controversy exists over whether the effect of technology on children's perspectives. Some people are inclined toward the opinion that children are less creative in comparison to the past. However, some others may take an opposite viewpoint and believe that by the emergence of the technology, children are more creative. As far as I am concerned, developed technology caused children to be more creative because not only the technology changed books and television but also, it provides more interesting hobbies for children. In the following paragraphs, I will pinpoint my case.
The first reason worth mentioning is that technology alters the old black and white books and television. Pages of books before the advancement of technology were white and black. The publishing company could not publish books with color pages since it was too expensive or even did not exist. After the development of technology, books, and televisions present colorful pictures and shows. Nowadays, in story books, there are multiple colors that enable children to see and understand pictures better. It assists children to stimulate the story better in a mind which after tracking the connection between picture, it evolves their mind. Moreover, tv programs such as cartons or kid shows have far effects when it presents in the color.
A further more subtle point is that hobbies for children are more entertaining for children. One of the greatest hobbies of children is video games since, in modern lives, parents have to work a great amount of time to supply their needs. Furthermore, video games are the most effective solution for children to get entertained. Since the technology is developed enough, the gaming companies apply artificial intelligence to make their games, more complex. Therefore, in comparison to old and extinct games, games became more hard for children. One of the advantages of complicated games is that it compels children to use their brains and think deeply to be enable to finish each mission in the game. With this approach, children become more creative and should adapt themself to finish a specific challenge which is essential for the future.
To make a long story short, based on the aforementioned arguments, children are more brilliant and creative due to watching colorful images and scenes in television programs and engaging in more difficult games which needs more thinking.
Post date | Users | Rates | Link to Content |
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2023-10-08 | nguyenthaian0127 | 90 | view |
2023-08-21 | yuktapradeep | 60 | view |
2023-06-09 | theprasad | 66 | view |
2023-05-18 | fanassertive | 71 | view |
2023-05-18 | weiwei | 70 | view |
Transition Words or Phrases used:
also, but, first, furthermore, however, if, may, moreover, so, therefore, as to, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 20.0 43.0788530466 46% => OK
Preposition: 51.0 52.1666666667 98% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 2027.0 1977.66487455 102% => OK
No of words: 384.0 407.700716846 94% => More content wanted.
Chars per words: 5.27864583333 4.8611393121 109% => OK
Fourth root words length: 4.4267276788 4.48103885553 99% => OK
Word Length SD: 2.77239808379 2.67179642975 104% => OK
Unique words: 210.0 212.727598566 99% => OK
Unique words percentage: 0.546875 0.524837075471 104% => OK
syllable_count: 636.3 618.680645161 103% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 9.59856630824 42% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 42.5105575122 48.9658058833 87% => OK
Chars per sentence: 101.35 100.406767564 101% => OK
Words per sentence: 19.2 20.6045352989 93% => OK
Discourse Markers: 4.4 5.45110844103 81% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 6.0 4.88709677419 123% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.218237932309 0.236089414692 92% => OK
Sentence topic coherence: 0.0702637361279 0.076458572812 92% => OK
Sentence topic coherence SD: 0.0658532497557 0.0737576698707 89% => OK
Paragraph topic coherence: 0.133916765576 0.150856017488 89% => OK
Paragraph topic coherence SD: 0.0810795712574 0.0645574589148 126% => OK
Essay readability:
automated_readability_index: 13.0 11.7677419355 110% => OK
flesch_reading_ease: 43.73 58.1214874552 75% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 13.34 10.9000537634 122% => OK
dale_chall_readability_score: 8.94 8.01818996416 111% => OK
difficult_words: 106.0 86.8835125448 122% => OK
linsear_write_formula: 9.0 10.002688172 90% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.