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# Re: (TFT) Megahex vs Long 7-hex Dragon

On Jun 12, 2009, at 1:40 PM, Sgt Hulka wrote:

`Is there any sort of squeezing rule in TFT I'm not thinking of? I'm
``trying to think if there's a way for a megahex dragon to squeeze
``through the two-hex spaces where megahexes attach to each other.
`

`Not in official TFT cannon there isn't. But TFT was meant to be played
``with flat counters on a flat hex sheet. Personally, once I graduated
``up to 3D terrain I had to relax this rule. Otherwise it just didn't
``make any sense.
`

`I tackled this problem on my downloadable booklet about 3rd
``dimensional TFT. I did not go into detail about how narrow a space a
``larger figure could fit through, mainly because it would really all
``depend on the shape of the figure. For example a seven hex snake could
``fit through places a 7 hex turtle could not. If you are playing with a
``GM it all sort of comes down to using fair, common sense. Any of what
``I've written below could be applied to a flat terrain board as well.
`
David O. Miller
The whole thing is available at: http://www.meleewizards.com/rules.html
Here's an excerpt:
Multi Hex Figures and Hex Tiles:

`Its a simply fact of table top gaming that multi hex figures start
``becoming difficult to physically maneuver and place on a 3 dimensional
``terrain board. Whereas a real figure could twist and turn to match the
``landscape, ridged metal miniatures do not. I have found that 2 and 3
``hex figures work pretty well with Heroscapes hex tiles. The secret
``with the 3 hex miniatures is to not make the bases too large. That way
``you can place them a little easier into the terrain. I have found that
``the large monster size bases made by Games Workshop make pretty good
``bases for 3 hex figures and fit the scale and size of the Heroscape
``hexes. They can, however, make it look like the attacking figures are
``a little far away from the 3 hex figure. The real problem is with the
``4 and 7 hex creatures.
`

`Again I try to make the bases for these figures smaller so they can be
``fit into the terrain. By the way, the dragon that comes with the basic
``Heroscape set makes a pretty good 4 hex dragon.
`

`A 2 hex horseman must keep both of its hexes either on the same level
``or one level higher or lower. (It can never overhang one of its hexes
``over a drop off. If it does so it will fall.) Always use the front hex
``of the rider/horse to determine which hex to measure Height from.
`

`A 3 hex figure can actually squeeze through some pretty tight areas.
``Always lead with the front hex ignoring the rear two hexes while
``moving (its assumed it squeezes through narrow areas). A 3 hex figure
``must, however, always end his movement with 2 of his hexes on the same
``level. The third hex can overhang any size drop off or be one hex
``higher. However, while he is thus off balance, the figure is at a - 2
``DX. Measure Height from the level, main two hexes of the 3 hex figure
``to what ever hex you are targeting.
`

`A 4 hex figure must always end his movement with 3 of its hexes on
``the same level. The fourth hex can overhang any size drop off or be
``one hex higher. However, while he is thus off balance, he is at a - 2
``DX. As with the 3 hex figure, lead with a single hex while moving or
``use common sense when determining whether the creature could fit.
`

`A 7 hex figure must always end his movement with 4 of its hexes on
``the same level. The other 3 hexes can overhang any size drop off or be
``one hex higher. However, while he is thus off balance, he is at a - 2
``DX. As with the 3 hex figure, lead with a single hex while moving or
``use common sense when determining whether the creature could fit.
`

`Optional Rule: Another solution (which Im not fond of but works) is
``to make your 3 hex miniatures fit onto one hex but give them all of
``the properties and abilities of a 3 hex figure. Again, the Games
``Workshop large monster size bases fit a single Heroscape hex pretty
``well and its easy to tell at a glance that the base is definitely
``bigger and thus a 3 hex type of figure. This solves a lot of the
``problems with movement. In the same regard a 4 hex figure could be
``represented by a 2 hex figure and a 7 hex by a 4 hex. Again, not the
``greatest solution but one that could be worked out.
`=====
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