TOEFL essay: Do you agree or disagree with the following statement? Games are as important for adults as they are for children. Use specific reasons and examples to support your answer.
Without a shadow of doubt, games, the joyness of human's life, have been attached great importance and even sparks off intense debate over whether they are as crucial for grown-ups as they are for young generations. Once talking about games, in numerous people's opinion, they are perceived as pure entertainment for kids who only cares about enjoying life. Contrary to these people's viewpoint is my perspective that games are important for adults as well, due to their benefits of stress releasing and skill building.
What's must be prioritized is that games are one of the greatest methods of stress management, mainly as a consequence of enjoyment. When playing games, players will be so engaging that they can easily forget and distract themselves from the stress received daily. Additionally, playing games with family and friends can further make you feel comfortable and relaxed. This is best demonstrated by my personal experience. When I was in high school, I was always so stressed about the college entrance examinations that I couldn’t be focused in classes neither fell asleep before 1:00 am. Therefore, I tried to seek help from my friends, my seniors, and even therapists about my issues and those thoughts. However, neither of them succeeded to drag me out of trouble. Accidentally, one day after class, I saw an advertisement page of game in Facebook called ROV, a kind of team play game, which seemed like fun and engaging. As I was so desperate at that time, so I gave it a try. After spending some time playing this game, it turned out that magically my worries and concerns were gone because of the enjoyable feeling by playing this mobile game.
What equally worth discussing is that not only provide entertainment, playing games can be also helpful to learn some useful skills. Nowadays where the world has become more globally connected, thus, second or even a third language is required for youngsters to perform well in their career and benefits in a long term. In my view, playing games is an efficient way to learn new languages. To explain further, rather than reading textbooks or memorizing vocabularies in flashcards, playing games in mobile phone is fun and entertaining by the immerse visual and listening experience brought by the modern technologies. For instance, there’s a mobile game called EZ language, where in this game, I’m able to remember a bunch of new Chinese characters and phrasal words in 15 minutes due to its user-friendly interface, well-designed quizzes as well as theme of cartoon movies. All of this provided me a very enjoyable learning experience which horned my skills in Chinese to prepare me for the upcoming interviews of a Chinese company.
In conclusion, I am of the opinion that games are as beneficial for adults compared with kids . This is because games are not only benefiting adults with entertainment and joyfulness but more importantly the significant advantages of relieving stress and developing skills.
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- TOEFL essay Do you agree or disagree with the following statement Games are as important for adults as they are for children Use specific reasons and examples to support your answer 76
Grammar and spelling errors:
Line 1, column 20, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
Without a shadow of doubt, games, the joyness of humans life...
^^
Line 1, column 293, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...s peoples opinion, they are perceived as pure entertainment for kids who only car...
^^
Line 1, column 377, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'peoples'' or 'people's'?
Suggestion: peoples'; people's
... about enjoying life. Contrary to these peoples viewpoint is my perspective that games ...
^^^^^^^
Line 3, column 1, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: What's
...stress releasing and skill building. Whats must be prioritized is that games are o...
^^^^^
Line 3, column 64, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ed is that games are one of the greatest methods of stress management, mainly as ...
^^
Line 5, column 540, Rule ID: A_INFINITVE[1]
Message: Probably a wrong construction: a/the + infinitive
...mobile phone is fun and entertaining by the immerse visual and listening experience brought...
^^^^^^^^^^^
Line 5, column 851, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...erface, well-designed quizzes as well as theme of cartoon movies. All of this pro...
^^
Line 7, column 94, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...beneficial for adults compared with kids . This is because games are not only bene...
^^
Line 7, column 234, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...mportantly the significant advantages of relieving stress and developing skills.
^^
Transition Words or Phrases used:
also, but, however, if, second, so, therefore, third, thus, well, for instance, in conclusion, kind of, talking about, as well as, in my view
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 24.0 15.1003584229 159% => OK
Auxiliary verbs: 5.0 9.8082437276 51% => OK
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 48.0 43.0788530466 111% => OK
Preposition: 63.0 52.1666666667 121% => OK
Nominalization: 13.0 8.0752688172 161% => OK
Performance on vocabulary words:
No of characters: 2499.0 1977.66487455 126% => OK
No of words: 491.0 407.700716846 120% => OK
Chars per words: 5.08961303462 4.8611393121 105% => OK
Fourth root words length: 4.70728369723 4.48103885553 105% => OK
Word Length SD: 2.87034115019 2.67179642975 107% => OK
Unique words: 284.0 212.727598566 134% => OK
Unique words percentage: 0.578411405295 0.524837075471 110% => OK
syllable_count: 770.4 618.680645161 125% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 55.4392887691 48.9658058833 113% => OK
Chars per sentence: 119.0 100.406767564 119% => OK
Words per sentence: 23.380952381 20.6045352989 113% => OK
Discourse Markers: 6.71428571429 5.45110844103 123% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 9.0 5.5376344086 163% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.178709132633 0.236089414692 76% => OK
Sentence topic coherence: 0.0548468219143 0.076458572812 72% => OK
Sentence topic coherence SD: 0.0521866376039 0.0737576698707 71% => OK
Paragraph topic coherence: 0.13505355441 0.150856017488 90% => OK
Paragraph topic coherence SD: 0.0578086072579 0.0645574589148 90% => OK
Essay readability:
automated_readability_index: 14.2 11.7677419355 121% => OK
flesch_reading_ease: 48.13 58.1214874552 83% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.3 10.1575268817 121% => OK
coleman_liau_index: 12.54 10.9000537634 115% => OK
dale_chall_readability_score: 8.96 8.01818996416 112% => OK
difficult_words: 130.0 86.8835125448 150% => OK
linsear_write_formula: 13.5 10.002688172 135% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.