Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people’s behavior. What is your opinion?
There is no denying that violence is one of the biggest concerns in society. In light of this, violence in television and computer games has become a topic of general interest among citizens. Although some people believe this element would not cause any considerable impact on how people act, I would argue that this might have a harmful influence on society.
Some people give a reason why there is no concern about whether violence on television and video games would harm people’s behaviour. An advocate of this opinion might argue that people are still aware of the border between reality and illusion. Watching television and playing games are favourable ways for people to entertain after long hours of working and devoting themselves. Therefore, after relaxing and returning to the working routine, most individuals will no longer pay attention and care about what they used to interact with, which is violence from the media. However, if people approach violence on television and games with a thick frequency, they might addict and admire characters they love. This leads to people having similar actions just because they are familiar with that and as a way to show their affection to the characters.
In my opinion, violence in television and computer games has a damaging effect on the community. This is because people will become emotionless toward the social victims. Accessing many violent factors from the discussed media results in a loss of sympathy and understanding for people who are in trouble. Violence from games and television is usually pessimistic when characters are admired for being violent, as it is a signal for the strong. Therefore, this develops for people a distorted mindset and immoral behaviours. For instance, many people engage in a fight just to express themselves.
In conclusion, violence from television and games will lead individuals to harmful values as they would stop feeling sympathy for people around them. Although playing games and watching the television are how people relax, one should limit the frequency so they will not face the risky impact.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-06-11 | TuVo | 78 | view |
2023-03-25 | Mujeeb ur rehman | 61 | view |
2022-12-06 | ZAINBM | 61 | view |
2022-11-03 | nhungnhungnhungnhung | 73 | view |
2021-12-27 | mywinnie | 90 | view |
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Transition Words or Phrases used:
however, if, so, still, therefore, for instance, in conclusion, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 16.0 10.4138276553 154% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 24.0 24.0651302605 100% => OK
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 13.0 8.3376753507 156% => OK
Performance on vocabulary words:
No of characters: 1776.0 1615.20841683 110% => OK
No of words: 341.0 315.596192385 108% => OK
Chars per words: 5.2082111437 5.12529762239 102% => OK
Fourth root words length: 4.29722995808 4.20363070211 102% => OK
Word Length SD: 2.63601947134 2.80592935109 94% => OK
Unique words: 177.0 176.041082164 101% => OK
Unique words percentage: 0.519061583578 0.561755894193 92% => More unique words wanted or less content wanted.
syllable_count: 555.3 506.74238477 110% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 33.4149749908 49.4020404114 68% => OK
Chars per sentence: 104.470588235 106.682146367 98% => OK
Words per sentence: 20.0588235294 20.7667163134 97% => OK
Discourse Markers: 4.52941176471 7.06120827912 64% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 13.0 3.9879759519 326% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.347708473497 0.244688304435 142% => OK
Sentence topic coherence: 0.121660469635 0.084324248473 144% => OK
Sentence topic coherence SD: 0.0688620112316 0.0667982634062 103% => OK
Paragraph topic coherence: 0.218997800277 0.151304729494 145% => OK
Paragraph topic coherence SD: 0.0397617833307 0.056905535591 70% => OK
Essay readability:
automated_readability_index: 13.1 13.0946893788 100% => OK
flesch_reading_ease: 51.18 50.2224549098 102% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 12.94 12.4159519038 104% => OK
dale_chall_readability_score: 8.84 8.58950901804 103% => OK
difficult_words: 91.0 78.4519038076 116% => OK
linsear_write_formula: 10.5 9.78957915832 107% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.