Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?
Video games are a ubiquitous form of entertainment in today’s children and youth. Some people claim that more and more children are being addicted to games and avoid outdoor exercise. This essay will discuss the reasons and consequences of this tendency.
Children like video games because games are entertaining and challenging. Playing video games urges children to solve problems, work out the best moves for their character, and make decisions for picking equipment and supplies in the best possible way. Those steps can be exciting and revoke the curiosity of children. Also, modern games are often designed for multiple players where those players have to compete with each other on a rank list to become the champion. As a result, children may spend a whole night to defeat their rivals, which brings them a feeling of victory as same as the feeling that they attain when doing sports.
A long- term video games immersion may affect youngster’s physical and psychological development. First, when children are gaming, their bodies are sedentary and their hearts and brains overstimulated, causing significant physical harm. This overstimulation is the main reason for high blood pressure and rapid heart rate, leading to risks of heart attack and stroke in later years. Second, some studies show the connection between video games with increasingly aggressive behaviour in children. When youngsters play games, they tend to model themselves after characters with whom they identify. Therefore, if they play violent games without parental guidance, they are more likely to become short-tempered and treat fellows violently.
In conclusion, a sedentary life with most of the time playing games and no time for sports is harmful to children as it has bad effects on their physical and mental health. To prevent this, the parents should encourage the children to participate in outdoor activities and limit to play games.
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Grammar and spelling errors:
Line 3, column 20, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'games'' or 'game's'?
Suggestion: games'; game's
... when doing sports. A long- term video games immersion may affect youngster’s physic...
^^^^^
Transition Words or Phrases used:
also, first, if, may, second, so, therefore, in conclusion, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 17.0 10.4138276553 163% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 35.0 41.998997996 83% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1644.0 1615.20841683 102% => OK
No of words: 306.0 315.596192385 97% => OK
Chars per words: 5.37254901961 5.12529762239 105% => OK
Fourth root words length: 4.18244613648 4.20363070211 99% => OK
Word Length SD: 2.74726804986 2.80592935109 98% => OK
Unique words: 183.0 176.041082164 104% => OK
Unique words percentage: 0.598039215686 0.561755894193 106% => OK
syllable_count: 483.3 506.74238477 95% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 36.0830205914 49.4020404114 73% => OK
Chars per sentence: 102.75 106.682146367 96% => OK
Words per sentence: 19.125 20.7667163134 92% => OK
Discourse Markers: 4.4375 7.06120827912 63% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.205132455985 0.244688304435 84% => OK
Sentence topic coherence: 0.0687444273888 0.084324248473 82% => OK
Sentence topic coherence SD: 0.0617531861377 0.0667982634062 92% => OK
Paragraph topic coherence: 0.139028035746 0.151304729494 92% => OK
Paragraph topic coherence SD: 0.0616614972243 0.056905535591 108% => OK
Essay readability:
automated_readability_index: 13.4 13.0946893788 102% => OK
flesch_reading_ease: 52.19 50.2224549098 104% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 13.87 12.4159519038 112% => OK
dale_chall_readability_score: 8.97 8.58950901804 104% => OK
difficult_words: 85.0 78.4519038076 108% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.